A Multiobjective Evolutionary Algorithm Approach for Map Sketch Generation
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Date
2018
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Green Open Access
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Abstract
In this paper, we present a method to generate map sketches for strategy games using a state of the art many-objective evolutionary algorithm, namely NSGAIII. The map sketch generator proposed in this study outputs a three objective Pareto-front in which all the points are fair and strong in different aspects. The generated map sketch can be used by level designers to create real time strategy maps effectively and/or help them see multiple aspects of a game map simultaneously. The algorithm can also be utilised as a benchmark generator to be used in tests for various cases such as shortest path algorithms and strategy game bots. The results reported in this paper are very promising and promote further study.
Description
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Şafak Topçu (MEF Author)
Şafak Topçu (MEF Author)
Keywords
Games, Map sketch generation, Procedural content generation, Computational intelligence, Nsgaiii, Evolutionary multiobjective optimization
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Citation
Topcu, S., & Etaner-Uyar, A. S., Topcu, S. A Multiobjective Evolutionary Algorithm Approach for Map Sketch Generation.Conference: 17th Annual UK Workshop on Computational Intelligence (UKCI) Location: Cardiff, ENGLAND 1652, p.132-144
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1
Source
Conference: 17th Annual UK Workshop on Computational Intelligence (UKCI) Location: Cardiff, ENGLAND Date: SEP 06-08, 2017
Volume
650
Issue
Start Page
132
End Page
144
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