Spatial Narratives in Mixed Reality: Immersive Gamified Heritage Experience at Yedikule Fortress

dc.contributor.author Gül L.F.
dc.contributor.author Özer D.G.
dc.contributor.author Yağmur-Kilimci E.S.
dc.contributor.author Coşkun E.
dc.contributor.author Moralioglu B.
dc.contributor.author Yücel V.
dc.contributor.author Türkaslan E.
dc.date.accessioned 2026-03-05T15:02:46Z
dc.date.available 2026-03-05T15:02:46Z
dc.date.issued 2025
dc.description Bentley Advancing Infrastructure#; POLARKON#; TUBITAK# en_US
dc.description.abstract A comparative study was conducted to assess the impact of simple game elements on user experience and awareness of the historical Yedikule Fortress. The objective of this study was to ascertain whether the incorporation of gamified virtual overlays, which were designed to remain historically authentic, contextually grounded, and aligned with the physical environment, had an impact on participants' recollection of the visited space. An iterative development process was employed, commencing with expert evaluations followed by an extensive user study. The developed interface and features of the HoloLens 2 device are detailed, and the results of the user study are presented. Our findings highlight that, in contrast with previous assertions in the literature, there is no statistically significant difference in the impact of game elements on users' experiences of spatial technologies. © 2025, Education and research in Computer Aided Architectural Design in Europe. All rights reserved. en_US
dc.identifier.isbn 9789491207402
dc.identifier.issn 2684-1843
dc.identifier.scopus 2-s2.0-105029251411
dc.identifier.uri https://hdl.handle.net/20.500.11779/3240
dc.language.iso en en_US
dc.publisher Education and Research in Computer Aided Architectural Design in Europe en_US
dc.relation.ispartof Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe -- 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025 -- 1 September 2025 through 5 September 2025 -- Ankara -- 344709 en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Augmented Reality en_US
dc.subject Cultural Heritage en_US
dc.subject Gamified Experience en_US
dc.subject Mixed Reality en_US
dc.subject User Perception en_US
dc.title Spatial Narratives in Mixed Reality: Immersive Gamified Heritage Experience at Yedikule Fortress en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.scopusid 25928500300
gdc.author.scopusid 57219322568
gdc.author.scopusid 59425402500
gdc.author.scopusid 57579427800
gdc.author.scopusid 57223604858
gdc.author.scopusid 60222520000
gdc.author.scopusid 59551026600
gdc.description.department Mef University en_US
gdc.description.departmenttemp [Gül L.F.] Istanbul Technical University, Turkey; [Özer D.G.] Istanbul Technical University, Turkey; [Yağmur-Kilimci E.S.] Istanbul Technical University, Turkey; [Coşkun E.] MEF University, Turkey; [Moralioglu B.] Istanbul Technical University, Turkey; [Yücel V.] Istanbul Technical University, Turkey; [Kırkan S.] Istanbul Technical University, Turkey; [Türkaslan E.] Istanbul Technical University, Turkey en_US
gdc.description.endpage 28 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 19 en_US
gdc.description.volume 2 en_US
gdc.description.wosquality N/A
gdc.index.type Scopus
gdc.scopus.citedcount 1
relation.isOrgUnitOfPublication a6e60d5c-b0c7-474a-b49b-284dc710c078
relation.isOrgUnitOfPublication.latestForDiscovery a6e60d5c-b0c7-474a-b49b-284dc710c078

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