Enhanced Knowledge Transfer in Historical Site Interpretation: A Gamified Approach for Yedikule Fortress/Türkiye

dc.contributor.author Özer, D.G.
dc.contributor.author Gül, L.F.
dc.contributor.author Coskun, E.
dc.contributor.author Kilimci, E.S.Y.
dc.contributor.author Gül, M.
dc.date.accessioned 2025-11-05T15:34:16Z
dc.date.available 2025-11-05T15:34:16Z
dc.date.issued 2025
dc.description.abstract This study explores the integration of wearable and portable devices in enhancing the interpretation and communication of Yedikule Fortress, a 1600-year-old historical site on the outskirts of the Istanbul’s Historic Peninsula. This interpretation involves users taking of the site tour with augmented reality/mixed reality-enhanced using audio accompaniment and gamification. The designed route provides tailored information, enhanced by a digital layer and a storyline. This study examines the quality of the information, visitor route design, and the integration of game elements. The multi-modal guidance system fosters interaction between historical narratives and spatial context, with participants reporting increased interest and improved recall of historical details. Building on the refinement of the process through expert input and participant feedback, this study also highlights limitations related to device affordances that influenced user behavior and interaction. Future research should explore the adaptability of this framework to other heritage sites, ensuring its educational and experiential relevance. © 2025 Elsevier B.V., All rights reserved. en_US
dc.identifier.doi 10.1007/978-3-031-91949-7_8
dc.identifier.issn 2195-9056
dc.identifier.issn 2195-9064
dc.identifier.scopus 2-s2.0-105017990261
dc.identifier.uri https://doi.org/10.1007/978-3-031-91949-7_8
dc.identifier.uri https://hdl.handle.net/20.500.11779/3118
dc.language.iso en en_US
dc.publisher Springer Science and Business Media Deutschland GmbH en_US
dc.relation.ispartof Springer Series on Cultural Computing en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Diegetic Elements en_US
dc.subject Expert-Driven Assessment en_US
dc.subject Game-Based Narratives en_US
dc.subject Immersive Cultural Heritage Experiences en_US
dc.subject Spatial Computing en_US
dc.subject Visual Storytelling en_US
dc.subject Yedikule Fortress en_US
dc.title Enhanced Knowledge Transfer in Historical Site Interpretation: A Gamified Approach for Yedikule Fortress/Türkiye
dc.type Book Part en_US
dspace.entity.type Publication
gdc.author.scopusid 60129180100
gdc.author.scopusid 25928500300
gdc.author.scopusid 57579427800
gdc.author.scopusid 57568173500
gdc.author.scopusid 8639047000
gdc.description.department Sanat Tasarım ve Mimarlık Fakültesi, Dijital Oyun Tasarımı Bölümü en_US
gdc.description.endpage 179 en_US
gdc.description.publicationcategory Kitap Bölümü - Uluslararası en_US
gdc.description.scopusquality Q4
gdc.description.startpage 157 en_US
gdc.description.volume Part F987 en_US
gdc.description.wosquality N/A
gdc.publishedmonth Ekim
gdc.wos.yokperiod YÖK - 2025-26
relation.isOrgUnitOfPublication a6e60d5c-b0c7-474a-b49b-284dc710c078
relation.isOrgUnitOfPublication.latestForDiscovery a6e60d5c-b0c7-474a-b49b-284dc710c078

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