Game Recommendation System for Steam Platform

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Date

2021

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MEF Üniversitesi Fen Bilimleri Enstitüsü

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Abstract

Increasing number of choices and competition in the markets, force companies to differ in services they provide to their customers. Offering better services have a positive impact on customer loyalty, and to do so, companies should understand their customers’ interests and act accordingly. One popular method for this purpose is building recommendation engines to make personalized suggestions. In this project, collaborative filtering methods with implicit feedback are used to make recommendations to users of theSteam platform. The recommendation systems are built using two different matrix factorization techniques, Alternating Least Squares and Bayesian Personalized Ranking. Different models are created with implicit playtime data of the users and the results are evaluated by using Precision at k metric. Additionally, similar items that are offered by the models are analyzed. Results show that the models are considerably successful at finding personal choices and similar items. The best model finds the item in the libraries of 33% ofthe users.

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Recommendation Engine, Matrix Factorization, Collaborative Filtering, Alternating Least Squares, Bayesian Personalized Ranking, Implicit Feedback

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Citation

Bayram, S. (2021). Game Recommendation System For Steam Platform. MEF Üniversitesi Fen Bilimleri Enstitüsü, Büyük Veri Analitiği Yüksek Lisans Programı. ss. 1-35

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1-35

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316

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617

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