Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
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Abstract
The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-case scenarios in neglected objectives. We expand this approach to arbitrary numbers of objectives and compare its performance to scalar weighted sum methods during competitive motion planning. Explainable Artificial Intelligence (XAI) software is used to aid in the analysis of high dimensional decision-making data. State-space Exploration of Multidimensional Boundaries using Adherence Strategies (SEMBAS) is applied to explore performance modes in the parameter space as a sensitivity study for the baseline and proposed frameworks. While some works have explored aspects of game theoretic planning and intelligent systems validation separately, we combine each of these into a novel and comprehensive simulation pipeline. This integration demonstrates a dramatic improvement of the vector cost method over scalarization and offers an interpretable and generalizable framework for robotic behavioral planning. Code available at .
Description
Keywords
Robot Control, Artificial Intelligence Explanation (Categories 5, 3, 1), Intelligent Systems and Robot Motion Planning
Fields of Science
Citation
WoS Q
Scopus Q
Volume
112
Issue
3
Start Page
End Page
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