Endüstri Mühendisliği Bölümü Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.11779/1942

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  • Article
    A Lot-Sizing Problem in Deliberated and Controlled Co-Production Systems
    (Taylor and Francis, 2022-02-11) Kabakulak, Banu; Ağralı, Semra; Taşkın, Z. Caner; Pamuk, Bahadır
    We consider an uncapacitated lot sizing problem in co-production systems, in which it is possible to produce multiple items simultaneously in a single production run. Each product has a deterministic demand to be satisfied on time. The decision is to choose which items to co-produce and the amount of production throughout a predetermined planning horizon. We show that the lot sizing problem with co-production is strongly NP-Hard. Then, we develop various mixed-integer linear programming (MILP) formulation of the problem and show that LP relaxations of all MILPs are equal. We develop a separation algorithm based on a set of valid inequalities, lower bounds based on a dynamic lot-sizing relaxation of our problem and a constructive heuristic that is used to obtain an initial solution for the solver, which form the basis of our proposed Branch & Cut algorithm for the problem. We test our models and algorithms on different data sets and provide the results.
  • Article
    Citation - WoS: 12
    Citation - Scopus: 19
    Minimizing the Misinformation Spread in Social Networks
    (Taylor and Francis, 2019-11-21) Güney, Evren; Kuban, İ. Kuban Altınel; Tanınmış, Kübra; Aras, Necati; Altinel, I. Kuban
    The Influence Maximization Problem has been widely studied in recent years, due to rich application areas including marketing. It involves finding k nodes to trigger a spread such that the expected number of influenced nodes is maximized. The problem we address in this study is an extension of the reverse influence maximization problem, i.e., misinformation minimization problem where two players make decisions sequentially in the form of a Stackelberg game. The first player aims to minimize the spread of misinformation whereas the second player aims its maximization. Two algorithms, one greedy heuristic and one matheuristic, are proposed for the first player’s problem. In both of them, the second player’s problem is approximated by Sample Average Approximation, a well-known method for solving two-stage stochastic programming problems, that is augmented with a state-of-the-art algorithm developed for the influence maximization problem.