Spatial Narratives in Mixed Reality: Immersive Gamified Heritage Experience at Yedikule Fortress
Loading...

Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
Education and Research in Computer Aided Architectural Design in Europe
Open Access Color
OpenAIRE Downloads
OpenAIRE Views
Abstract
A comparative study was conducted to assess the impact of simple game elements on user experience and awareness of the historical Yedikule Fortress. The objective of this study was to ascertain whether the incorporation of gamified virtual overlays, which were designed to remain historically authentic, contextually grounded, and aligned with the physical environment, had an impact on participants' recollection of the visited space. An iterative development process was employed, commencing with expert evaluations followed by an extensive user study. The developed interface and features of the HoloLens 2 device are detailed, and the results of the user study are presented. Our findings highlight that, in contrast with previous assertions in the literature, there is no statistically significant difference in the impact of game elements on users' experiences of spatial technologies. © 2025, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
Description
Bentley Advancing Infrastructure#; POLARKON#; TUBITAK#
Keywords
Augmented Reality, Cultural Heritage, Gamified Experience, Mixed Reality, User Perception
Fields of Science
Citation
WoS Q
N/A
Scopus Q
Q4
Source
Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe -- 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025 -- 1 September 2025 through 5 September 2025 -- Ankara -- 344709
Volume
2
Issue
Start Page
19
End Page
28
SCOPUS™ Citations
1
checked on Mar 08, 2026
Page Views
19
checked on Mar 08, 2026
